FEMALE HAND MODEL
Pixologic Z-Brush, Autodesk Maya
My goal for this project was to sculpt and render human anatomy and skin as realistically as possible. The base mesh for the hand was created from primitives in Maya. This mesh was then brought into Z-Brush, where sculpting was done and details were added. The final sculpt was polypainted in Z-Brush, then imported back into Maya where it was lit and rendered with a material that has sub-surface scattering and a noise.
Below are screenshots showing the initial modelling in Maya, sculpting and then polypainting in Z-Brush